Imagine the future of consumerism. Everything you buy can be customized to fit your body without even leaving the house.
As an experiment, teams of two worked together using the Kinect, for XBOX 360 gaming device, to gather three dimensional data of the body. In conjunction with KScan3D software, which easily converts the Kinect's data into a 3D mesh, one singular form was complied out of 25-75 scans on average. The number of scans varied greatly and was dependent on each individual's height, pose and prop if needed. The idea was to challenge the typical form of a chair and push ergonomics in this area to new heights.
Using ZBrush, a secondary software, the scans could be modified, patched in areas that were missing data, and smoothed. Using triangulation methods, ZBrush is able to produce a solid three dimensional product that will 3D print and can be used for prototyping in later stages of development.
The first set of images shows a 360 degree view of myself suspended on a sawhorse. These are examples of the raw files the Kinect produces when using KScan3D software.
The second set of images are of Nicholas Martin and the three dimensional cast or mold of his chosen pose, resulting in a more traditional chair form.
In the last set of images, our team was able to manipulate the 'legs' of the chair to form a self-supporting structure that fit to Nicholas' body in ZBrush. Everything about the final form was derived from the body without additional structural elements found in traditional chairs.